Dolphin-x64-r4628, E8400 @ 3.8ghz, 4GB RAM, Nvidia GTX 260 216 Core.
Settings were at 1080p 4AA 16AF DX9 mode.
Ran at constant 60FPS with perfect audio too with no graphical errors. Due to recording with Fraps it recorded at 30FPS and caused audio problems which do not happen otherwise.
This video presents a couple of minutes taken from New Super Mario Bros. Wii, the latest brainchild of talented Shigeru Miyamoto San which brings Nintendo’s unbearable mustache-equipped plumber on the new-gen and sells an enormous amount of copies worldwide. The game is fresh, the Dolphin SVN build used to record the video too and the Full HD resolution is a luxury no Wii physical machine could afford, something made possible just thanks to the magic of emulation and (of course) the PC platform superior power.
The system used for the YouTube performance is a respectable rig, equipped with an Intel Core 2 Duo E8400 CPU overclocked at 3,8 GHz, GPU NVIDIA GTX 260 and 4 Gigabytes of RAM. According to the author on such a system New Super Mario Bros./Dolphin runs at constant 60 FPS without problems of sorts, while the clip presents half the speed and some audio distortions because of the recording work by Fraps.
The original Dance Dance Revolution is a dance fitness simulation game in which players step on 4 one or more of the arrows on the floor panel at the right time, as indicated by the arrows that appear on the screen. Depending on how good your timing is, the screen will flash the corresponding miss or perfect. Players get points from making a number of successful steps.
The player bar located down the bottom of the screen displays how the player is doing: - "Perfect!" or "Great!" steps will increase the bar - Misses or near misses will decrease the bar. After the song finishes the player is given a rank based on his/her dancing performance ranging from Fail to SS. Any score different from a Fail allows the player to continue.
Dance Dance Revolution Hottest Party uses the Wii's Nintendo GameCube controller ports. Hottest Party also supports the Wii Remote and Nunchuk attachment, allowing the user to use their hands while playing.
Some of its features are:
Support up to 4 simultaneous players
Soundtracks includes licensed smash-hits from the last 4 decades
Use the Wii Remote and Nunchuk while dancing for greater total body interaction
Swing the Wii controller to send obstructions to your opponents while competing
New gameplay twists, fun minigames and other challenges
Added modes and difficulties for all ages, including Friendly Synch and Kind Support Mode
The original Dance Dance Revolution is targeted for both children and adults and besides the Arcade version, it has been released on a number of video game consoles, including the PlayStation, Dreamcast, PlayStation 2, GameCube, Game Boy Color, Xbox, and Xbox 360. Home versions are bundled with soft plastic dance pads and some third-party manufacturers produce hard metal pads at a higher price.
There's also a version of Dance Dance Revolution produced for the PC in North America. It uses the interface of Dance Dance Revolution 4thMix, and contains around 40 songs from the first six mainstream arcade releases.
Playing Dance Dance Revolution is an excellent aerobic exercise and a great calorie burner. Researchers from the Mayo Clinic, found that children playing Dance Dance Revolution expended significantly more energy than children watching television and playing traditional video games. That's the reason why West Virginia’s authorities has committed to installing the game in all 765 of its public schools by next year to encourage physical activity and help fight obesity.
"If we can get children to change their behavior at a young age they hopefully will grow up to be healthy, active adults, which would have a positive effect on health care costs,"
Two years ago, very few analysts would have predicted the Nintendo Wii would be market leader this generation against the established Playstation and Xbox brands. But analysts can be in error: Vgchartz.com data, which is based on sample data from retailers all over the world indicates that the week ending August 23rd Nintendo's Wii (which was released one year after the Xbox 360 in November 2006), currently standing at 10.57 million consoles sold, passed Xbox 360 lifetime sales of 10.51 million units, making Nintendo the new market leader in both the home and handheld videogame console businesses.
As weekly data from vgchartz.com shows, the console outsold Microsoft’s Xbox 360 by a margin of 2.3 : 1 worldwide on average each week since its release, selling at an even faster rate than the most successful console ever created, Sony's Playstation 2, despite still being sold out in most major markets.
This is the first time that a company has been market leader in the home console and the handheld market since 1994 when Nintendo’s Super NES and Gameboy dominated worldwide.
One factor that has no doubt helped Nintendo's Wii to gain so quickly is the console's broad appeal across all age groups, demographics and countries.
Current sales figures for the three major markets are:
3.46 million have been sold in Japan
4.24 million have been sold in the American market (including Canada and South America)
2.87 million have been sold in Other markets (including Europe and Australia and a few niche markets)